Finances

 

Money

Living Expenses

Damaging Equipment

Lock Quality (modifiers to a Thief’s lock-picking skill)

Treasure Tables (Individual & Lair)

 

 

Animals & Their Gear

Armor (including helmets, shields and barding)

Cloth, Clothing & Jewelry (Head to Toe)

Food & Drink

Miscellany

Musical Instruments

Powerful Stuff (These substances pack a punch!)

Services

Tools of the Trade (Artists, Architects, Blacksmiths, Farmers, Healers, Rogues, Weaponsmiths, etc.)

Transportation & Related Items

Weapon & Armor Accessories

Weapons

 

 

Magic Items

 

 

Game Resources